How to use power ups in a battle
- Alyssa
- Nov 8
- 2 min read
• Effect: Multiplies the match points earned from gifts for 30 seconds. • Chance: Up to a 30% chance of turning gifts into 5x points. • Stacking: If multiple gloves are sent, they take effect in order—multipliers don’t stack. • Team Matches: The effect also applies to teammates. • Specific Gift Matches: Only works on the chosen gift.
Magic Mist • Effect: Hides your creator’s match points from opponents for 30 seconds. • Stacking: If multiple mists are used, they activate in the order sent. • Team Matches: The effect also applies to teammates.
Time Maker • Effect: Extends the match by up to 10 seconds. • Activation: Takes effect immediately when sent. • Limit: A match can only be extended by time makers 3 times total. • Restriction: Does not prevent a creator from ending their LIVE or quitting.
• Effect: Applies a hammer effect against the opponent’s team for 30 seconds. • Gifts of 5 coins+ trigger hammer effects. • Gifts of 100 coins+ trigger a hammer combo (stronger effect). • Stacking: Multiple hammers take effect in the order sent. • Team Matches: Hammer effects hit the entire opposing team. • Solo Matches: Hammer effects randomly target one opponent. • Specific Gift Matches: Not available if the chosen gift is less than 5 coins. • Availability: Only in selected countries/regions. • When a Stun Hammer is activated, for the next 30 seconds, every qualifying gift (5 coins or more) sent to your creator will trigger a “hammer effect” on the opponent’s screen. • What the hammer effect is: • It visually stuns/disrupts the opponent’s LIVE feed (an animation of a hammer smashing down). • It can temporarily block or delay their point updates from showing clearly on screen, which can confuse their gifters and slow down their momentum. • At 100 coins or more, it triggers a hammer combo, which has a stronger visual disruption.
No. 2 & No. 3 Boosters • Effect: Doubles the match points from gifts sent by the #2 or #3 contributor for 30 seconds. • Team Matches: Applies to the team’s 2nd or 3rd contributor. • Real-Time Updating: If contributors swap places during the effect, the new #2 or #3 gets the booster. • Stacking: Can be used at the same time as Boosting Gloves or Bonus Missions, but only the highest multiplier applies. • Example: If Bonus Mission = 3x, Booster = 2x, and Glove = 5x (chance), then gifts will follow the highest active rule.




Comments